0% Complete
صفحه اصلی
/
هجدهمین کنفرانس ملی و دوازدهمین کنفرانس بین المللی یادگیری و یاددهی الکترونیکی ایران
Navigating Gamification in Language Education: Analyzing the Experiences of MA TEFL Students
نویسندگان :
Fatemeh Davardan
1
Mahboubeh Taghizadeh
2
1- Azad university of ardabil
2- Iran University of Science and Technology
کلمات کلیدی :
Digital Gamification،Language Learning،TEFL،Teacher's Experience،Technology in Teaching
چکیده :
The research examines the experience of Iranian and Iraqi MA TEFL students about the use of digital gamification in language learning and their views of the instruction they received in this regard. Quantitative data indicated extensive daily technology use but a moderate implementation of digital games in educational settings. A gap in knowledge was observed, indicating a need for additional education. Thematic analysis of qualitative data also highlighted tools, such as Kahoot, Quizizz, and Duolingo as successful in creating enjoyable and engaging learning experiences. Nevertheless, challenges of restricted technology access, cultural opposition, and gaps in technical skills were considerable. Regardless of these disadvantages, advantages, such as boosted motivation, better retention, immediate feedback, and improved teamwork were acknowledged. The findings revealed that although digital gamification offers significant potential, thorough instruction, better infrastructure, and cultural adjustments are crucial for addressing challenges and improving language learning results.
لیست مقالات
لیست مقالات بایگانی شده
Engagement Analysis of Learners Using Emotions: The SimEng System
Somayeh Malekshahi - Omid Fatemi
Design and Development of Virtual Reality-based IELTS Speaking Module Simulator
S. Susan Marandi - Maryam Safdari - Tricia Thrasher
Enhancing Student Motivation in Science Education through Motion Graphics Designed with Component Display Theory
Ali Hadei - Mahsa Moradi - Yousef Mahdavinasab
A Critical Review of the Effect of Portfolio Assessment on Writing Anxiety, Performance and Autonomy
Mohsen Shahrokhi - Zahra Mohebati - Mozhgan Talebi
نقش سبک شناختی در برنامهنویسی: به سوی شخصیسازی یاددهی الکترونیکی برنامهنویسی
زهرا کریمی - لیلا صمیمی دهکردی - منیژه کاوه
روند تغییرات در مهارتهای مورد نیاز برای انطباق با صنعت 4.0 در یک دهه گذشته و رسالت دانشگاههای آینده
مصیب بامری - قاسم سلیمی - سید علی اکبر صفوی
Gamification plays a role! enhancing the collaborative decision-making skills and strategic thinking abilities of employees
Zahra Vatankhah - Nasrin Mohammadhasani - Yousef Mahdavi Nasab
کاربرد فناوریهای واقعیت افزوده (AR) و واقعیت مجازی (VR) در یادگیری و یاددهی تاریخ هنر: بازسازی آثار هنری در محیطهای الکترونیکی
مرضیه قاسمی - مهدی خسروی
Investigating Factors Contributing to Online Language Learning Success: Student Teachers’ Perspectives
Soraya Zafarpour - Mahboubeh Taghizadeh
مطالعه تطبیقی مولفههای تضمین کیفیت در آموزش عالی جهان و ارائه چهارچوب پیشنهادی به منظور ارتقای کیفیت در نظام آموزش عالی ایران
رحیم مرادی
بیشتر
ثمین همایش، سامانه مدیریت کنفرانس ها و جشنواره ها - نگارش 42.4.1